sunnydalealum (
sunnydalealum) wrote2008-10-05 04:52 pm
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Just keep an eye on that card every now and then, he said. You'll know where to go when the time's right.
Beth's entirely aware that probably means it's magic. Which means there's any number of other things it could be doing. Which means she seriously considers not taking it home with her, in case it could be used to track her -- but the only other place she could keep it is at the shelter, and she won't do that. It'd endanger everybody else there, the ones who come in for food, the ones who work there, Peter --
She won't, that's all.
So she sticks it to the fridge with the same magnet Spike left for her back in May, and that's where it is the Monday after Thanksgiving, when she sees that it's changed. There's an address there now, in that same elegant typeface, like it's been there all along.
Aequitas. She's looked it up. Latin for justice.
It's with a certain sense of fatalism that she steps off the bus a block from the address on the card, five days later, and walks toward the building.
(It's also with the same black wig she wore that night, as a sole concession to paranoia.)
Beth's entirely aware that probably means it's magic. Which means there's any number of other things it could be doing. Which means she seriously considers not taking it home with her, in case it could be used to track her -- but the only other place she could keep it is at the shelter, and she won't do that. It'd endanger everybody else there, the ones who come in for food, the ones who work there, Peter --
She won't, that's all.
So she sticks it to the fridge with the same magnet Spike left for her back in May, and that's where it is the Monday after Thanksgiving, when she sees that it's changed. There's an address there now, in that same elegant typeface, like it's been there all along.
Aequitas. She's looked it up. Latin for justice.
It's with a certain sense of fatalism that she steps off the bus a block from the address on the card, five days later, and walks toward the building.
(It's also with the same black wig she wore that night, as a sole concession to paranoia.)
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He spreads his hands, his small gesture symbolizing the vast expanse of the club, the very essence of it. "In here, anyone can speak to royalty. Humans can mingle with myths, lords dance with commoners, and if you should say the wrong thing, the very spirit of Aequitas forbids holding grudges.
"Justice, because justice is served here without discrimination. You break the rules, you have no place here. Minor transgressions are met with minor penalties, but if you done a really bad thing? You're out."
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She chews her lip. "What," she starts, a touch unsteadily, "what kind of really bad thing?"
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He smiles, taking in the look on her face, because he knows how good it sounds. He knows how good it is, and he'll take pride any day in building this little enterprise of his from the scratch. Honestly, it's only these past few months that he's starting to see genuine results of his efforts. It's unbelievably gratifying.
"Like respecting the other guests, and the employees. Like following the rules, including not drinking the blood of other patrons, no fighting, no mind controlling, no telepathy. Respect, if not common sense. Is there even such a thing?"
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The waiter's returning, with two glasses on a tray. He smiles as he sets the glasses down, one in front of each of them, and slips away again.
There's alcohol in this one; she can smell it from here. And suddenly the idea of having something stronger than fruit juice and club soda seems incredibly attractive.
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He frowns, pausing for another drag of nicotine and tar. "Well, it's a bit common. Not to mention it's subjective, and that's downright scary."
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"Scary how?"
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...no, not really. Just a tad thick with (un)worldly experience. "You can never count on your common sense to match everyone else's. Which means no matter how much you trust someone, you can never trust them to be on the same page. Well," he changes his mind, the frown easing into mild amusement. "The same page isn't that difficult. The same paragraph, though? Never. Same sentence, and we're talking telepathy. Not shitting Sherlock."
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Pause.
"I guess that's why specific rules are a good thing?"
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It feels strange to talk so openly with a virtual stranger, to discuss things without his flippant live and let live 'tude. Maybe that should be called something else, but he'll settle for it even if it is a misnomer. It is never just flippancy. It isn't ever just about living and letting other people lead their own lives.
But in the here and now? It feels as though he's leaving all that pretense behind. He had the same feeling the first-and-last time they met.
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"Did I say thanks for inviting me, yet?" Her smile's a little shy, but most of the awkwardness is gone. "Because ... thanks for inviting me."
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"Does it matter? You're as welcome now as when you stepped through the fugly doors and lit up the room! --I do apologize for those, but you can never be low key enough when running this kind of underground operation."
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"To be honest, I'm running out of new and inventive places to book that isn't under ground. That's just taking it too far, you know?" Hand goes down. "Not to mention the added security risks with those logistics. Not my cuppa anything, if you catch my not so subtle drift."
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"I guess you never use the same place twice, either?"
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Suddenly there's a shift in the air, a displacement felt only by the way your fillings start to hum. Three young adolescents approach, pale white from their tippy toes to the tops of their long-haired heads; a tall, willowy girl framed by two similarly tall and willowy boys, all of them watching Lorne and his new acquaintance with startlingly pale blue eyes. They titter amongst themselves, walking over arm in arm in arm.
"This is delightful!" One of the boys says, eyes moving from Lorne to Beth and back again, followed swiftly by the girl: "Krevlornswath has surprised us yet again." By the tone of her voice, she approves wholeheartedly.
The boy on her left scoffs, on the other hand. "I am not surprised. He is what he is."
The girl considers this, and nods. "They both are."
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(Krevlornswath? she wonders briefly.)
She looks at Lorne again, uncertain, waiting for a lead.
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Lorne smiles, but he's not a hundred percent happy about the Krevlornswath business. Nevertheless, he's a businessman, and the customer's always right even if he doesn't necessarily agree with them.
"Naturally, my darlings. The Triune, Emma, Emma, the Triune. The Triune govern a very particular niche of fate. Ever wonder about the technical repercussions of the Power of Three? These are the lovelies who keep that in check." He winks.
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"Emma."
"Hmmm," the girl hums. "This is unexpected, Krevlornswath. Not only do you invite a Slayer, you speak with her as to an old friend. It so makes us wonder what will happen next, even if you do constantly belittle our demesne. We shouldn't care for you at all!"
"But it's so daring!" Left boy exclaims with a grin that is mirrored on the other boy's face. "Practically unheard of. More than enough to balance things out."
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"What's so daring about it?" she asks, more to see how they'll react to her speaking than because she really wants the answer.
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As one, they turn their heads to watch a small group of vampires surreptitiously looking their way. "Some may find it unsettling," they speak as one.
At which Lorne smiles, ever playing his part as the amicable host. "I can only hope the rest of my patrons follow your admirable example."
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It doesn't work.
"So if you," you three she almost says, except she's not entirely sure they are three and not one mind in three bodies, "if you govern fate, how come you don't already know what's going to happen next?"
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"Infinite possibilities," they tell her, their three voices melting together in one complex string of sounds.
"We know where you come from," boy on right fills in. His twin continues, "We know where you come to an end."
It seems as though the girl always gets the final word. This time, it takes on an admonishing tone. "What happens in the duration is up to you. We are ever watching, ever aiming for a balance. Unfortunately, mortals are rarely geared towards balance. You always want too much and too soon; you have no patience."
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"Yeah, that's us," she says with brittle cheer. "No patience at all."
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The girl watches him with assessing eyes - after a series of tiny little eternities, she nods. Her fellow thirds smile. They know what game he's playing, Krevlornswath, but they don't mind.
"Until our paths cross yet again," girl says, standing up in perfect sync with her boys. She smooths the front of her robes and inclines her head, as do the others. As they came, so they leave. They have seen enough.
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Very quietly: "Are they always like that?"
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